Crushing Aspect
While Fortified, you deal [45 - 65]%[x] increased damage.
Read the most-used legendary aspects from current build data by type, class, and core effect.
While Fortified, you deal [45 - 65]%[x] increased damage.
While wielding a Two-Handed Weapon, gain [30 - 40]% Damage Reduction.
Deal [40 - 60]%[x] increased damage while you have a Barrier active.
Basic Skills grant [20 - 30]% Damage Reduction for 4 seconds.
Casting an Ultimate Skill increases your damage by [35 - 55]%[x] for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
Your maximum Resolve is increased by 2 and you gain [2.5 - 4]% Damage Reduction per Resolve.
Skills deal up to [40 - 60]%[x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Your Damage over Time grants you [1.0 - 1.5]% Damage Reduction for 2 seconds, stacking up to 30 times.
You gain [100 - 150]%[+] Total Armor, but your Evade has 100% increased Cooldown.
While standing still, deal up to [50 - 75]%[x] increased damage.
Casting a Skill Heals you for [2.0 - 3.0]% of your Maximum Life. Double this bonus while Injured.
You gain [20.0 - 30.0]% Damage Reduction, and Poisoned enemies deal 15% less damage to you.
While above 50 Primary Resource, deal [15.0 - 20.0]%[x] increased damage and gain Berserking, but lose 3 Primary Resource Regeneration.
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 60]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.
Every [3.5 - 1.5] seconds, Distant enemies are Pulled In to you and take 15%[x] increased damage from you for 3 seconds. This effect cannot occur while you are in Stealth.
Your Maximum Overpower is increased by [2 - 4] while you are Fortified.
Gain up to [30 - 45]% Damage Reduction and Impairment Resistance, based on your Block chance. Current Bonus: 0%
Conjuration damage makes enemies Vulnerable for 4 seconds. You deal [15.0 - 20.0]%[x] increased damage to Vulnerable enemies.
You deal [50 - 70]%[x] increased Summon damage.
Basic Skills generate [15 - 25] additional Primary Resource, once per Skill.
Critical Strikes with Core Skills increase your Attack Speed by [30.0 - 50.0]%[+] for 5 seconds.
Gain up to [40 - 60]% Damage Reduction based on how Injured you are.
You have 50%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [30 - 50]%[x] increased damage to them.
Cold damage deals [30 - 45]%[x] increased damage to Chilled enemies, this bonus is tripled against Frozen enemies.
Gain increased Critical Strike Damage equal to [40 - 60]%[x] of your Block Chance. Blocking doubles this bonus for 10 seconds.
Gain [2.0 - 3.0]%[+] Block Chance per Resolve stack.
Your Shout Skill Cooldowns are reduced by [8.0 - 10.0] seconds.
While you have an equal number of Frost, Pyromancy, and Shock Skills equipped, you deal [80.0 - 120.0]% increased damage.
You have a [60 - 80]% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss.
Holy and Fire damage are increased by [40.0 - 60.0]%[x].
No aspects match the current filters.