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Adapted for S15 · rules updated 09/27 16:15View log
Preset rule change log
09/27 16:15Added endgame optional toggle "[+] Hide GA Magic/Rare": endgame now features 3 optional toggles (disabled by default) — players who do not wish to craft rare bases via the cube can enable this toggle to completely hide all White, Magic, and Rare drops (even with Greater Affixes), leaving only Legendaries, Uniques, and Charms.NEW
09/26 17:00Added 3-4 GA God-tier Crimson highlight and dual optional toggles: midgame and endgame now feature top-priority "3-4 GA God Tier" rule (Vivid Crimson #d50000 alert beam across all slots); jewelry and gloves recolored to high-contrast Electric Lime (#a8ff00) to clearly distinguish them from native Rare yellow, Legendary orange, and Mint green armor; endgame adds two optional toggles (disabled by default) — "[+] Hide 1-GA Gear" and "[+] Hide 0-GA Uniques".
09/26 15:10Expanded Greater Affix gear keep scope: the endgame keep rule now covers all qualities (including Ancestral Rare and Unique gear) rather than Legendary/Unique only, guaranteeing that any item with at least 1 Greater Affix is 100% preserved in its original color even when the strict toggle is enabled.
09/26 12:48Refactored into 3 gear highlight categories: gear is now split into Defensive Armor (Helm/Chest/Pants/Boots in Mint Green), Jewelry & Gloves (Amulet/Ring/Gloves in Warm Gold), and Weapons & Offhand (Cyan), each with slot-matched affix pools. Endgame adds a guaranteed Greater Affix item keep rule (1GA+ legendary and unique items never hidden), completely eliminating accidental hide of GA drops and magic charms.
09/26 01:21Hide scope now follows the community convention: both presets hide non-ancestral (Item Power <=850) Common, Magic, Rare and Legendary gear; endgame additionally hides non-ancestral Uniques and zero-Greater-Affix non-uniques; both presets add a Mythic Unique keep rule so Mythic Uniques are never hidden (even with the strict toggle on); endgame gains a hide-everything-not-matched toggle that shows only matched items when enabled.
09/25 14:13The midgame preset now recognizes two recommended affixes it was missing: All Damage Multiplier for Necromancer armor and Resistance to All Elements for Sorcerer armor, matching the endgame preset (previously these items could be missed in midgame).
09/25 03:14Both presets are renamed to the 0925 version so the in-game list can distinguish this batch of rule changes.
09/25 03:07Fixed Greater Affix handling: the endgame preset now highlights 900-item-power gear with Greater Affixes, and the "Hide all 1GA Legendary gear" toggle now hides Legendaries with 1 or fewer Greater Affixes, keeping 2GA+ only.
09/25 02:22The endgame preset no longer auto-hides single-Greater-Affix Legendary gear: that is now controlled by the in-game "Hide all 1GA Legendary gear" toggle (off by default), and both presets hide only Common, Magic, and Rare gear as low-value.
09/25 02:12Removed the "Hide low-heat Uniques" endgame toggle: Uniques are no longer filtered by build heat, so niche build essentials stay visible.
09/16 20:18Adjusted recolor presets: codex upgrades, charms, generic armor, and class gear each use one fixed color, with a new in-page color legend.
09/16 19:50Fixed preset and rule names being reset in-game, and added a bubaigei.com attribution rule.
Every preset rule change is logged here, and the in-game codes are updated in the same batch.
Torment 4~10S15
Midgame Preset
In-game Name: 不白给 S15 中期 0927
Rule Highlights:
3-4 GA God-tier drop alert:Ultra-rare drops rolling 3 or 4 Greater Affixes are prioritized and recolored to Vivid Crimson (highest-alert beam across all slots).
Hide non-ancestral gear:Hides all Common, Magic, Rare items, and non-ancestral Legendary drops without special properties.
Preserve all Uniques & Mythics:Standard Uniques and Mythic Uniques are fully preserved and never hidden.
Codex upgrade highlight:Any gear piece that can upgrade your Codex of Power is highlighted and recolored to Magenta (recommended to pick up for Codex progression).
Core talismans & seals:Charms and seals rolling core stats or skill ranks are highlighted and recolored to Blue-Violet.
Mainstream BD core affixes:Gear matching S15 mainstream BD key affixes is recolored: weapons to Cyan, jewelry & gloves to Electric Lime, and defensive armor to Mint Green.
Torment 12+S15
Endgame Preset
In-game Name: 不白给 S15 终局 0927
Includes all Midgame filter configurations
【Endgame Additions:】
Hide 0-Greater-Affix gear:Non-unique gear must have at least 1 Greater Affix (GA star); items without greater affixes are hidden.
Greater Affix items fully preserved:Any gear with at least 1 GA star is displayed in original color even if meta affixes are not matched—never hidden (including Ancestral Rares & Uniques).
Charms & seals fully preserved:Legendary/Unique Charms, Talisman Sets, and Horadric Seals are kept safe and never hidden.
Mythic Uniques strictly preserved:Top-priority retention rule ensures Mythic Uniques are never hidden under any circumstances.
Importing the endgame code enables all baseline rules with these 3 toggles turned OFF (all Ancestral and Unique gear are displayed). You can toggle them in-game to smoothly match your farming goal:
DEFAULT OFF
Cube Material Filter
[+] 隐藏太古蓝黄
For players who do not craft rare bases via the cube. Hides all White, Magic, and Rare drops completely, even if they have Greater Affixes.
Safe drops:Legendaries, Uniques, Mythics, and Charms are 100% kept
DEFAULT OFF
Late-Game Filter
[+] 隐藏1太古
For established builds seeking 2+ GA god-tier gear. Hides all 1-GA gear that did not match core priority affixes.
Safe drops:Matched 1-GA (highlighted), 2-4 GA god tiers, Uniques, Charms
DEFAULT OFF
Boss Clutter Clear
[+] 隐藏0太古暗金
For rapid Boss farming when regular Uniques become clutter. Hides all zero-GA Uniques and unmatched ground junk.
Safe drops:1-4 GA Uniques, Mythics, and all matched core gear
Recommended Toggle Combinations by Progression
Stage 1Default (All OFF)
[+] 隐藏太古蓝黄: 关[+] 隐藏1太古: 关[+] 隐藏0太古暗金: 关
Ground Drops:All GA drops preserved (including 2-GA Rare cube bases), all Uniques shown.
Ground Drops:Zero White/Magic/Rare drops. Ground is purely Legendaries, Uniques, Mythics, and Charms.
Ideal for: Players who do not craft rare bases and want fast, clean loot.
Stage 3High-Tier Base Hunting
[+] 隐藏太古蓝黄: 开[+] 隐藏1太古: 开[+] 隐藏0太古暗金: 关
Ground Drops:No Magic/Rares. 1-GA Legendaries only drop if matched; all 2-4 GA god tiers and Uniques shown.
Ideal for: Pit pushing and Helltides when random single-GA drops are obsolete.
Stage 4Extreme Clear / Boss Farming
[+] 隐藏太古蓝黄: 开[+] 隐藏1太古: 开[+] 隐藏0太古暗金: 开
Ground Drops:No clutter. Only matched/2+ GA Legendaries, 1-4 GA Uniques, Mythics, and high Charms.
Ideal for: Rapid Duriel/Andariel rotations, no time wasted inspecting 0-GA Uniques.
Loot Filter Design & FAQ
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01When should I use Midgame vs Endgame preset?
Leveling (1-70): do not enable any loot filter yet. Gear changes too often at this stage — just pick up whatever drops (we do not ship a leveling filter code for this reason).
Midgame preset (不白给 S15 中期 0927): recommended for Torment 4-10, while your gear is still below 900 Item Power. Core gate: 2 matched affixes (11/25 rules).
Endgame preset (不白给 S15 终局 0927): switch once fully geared at 900 Item Power and farming Torment 12. Core gate: Item Power 900, 1+ Greater Affix, 2 matched affixes (16/25 rules).
02What do the ground beam and text colors mean?
Rules evaluate top-down and stop at first hit (one item displays only one color):
3-4 GA God Tier: Ultra-rare gear with 3 or 4 Greater Affixes (any slot, vivid crimson alert beam)
Codex Upgrade: Gear that can upgrade your Codex of Power (any rarity; recommended to loot)
Core Talismans: Charms and Seals with skill ranks or core stats
Weapons & Offhand: Weapons and offhands matching core damage affixes
* Gate note: Green, electric lime, and cyan require stricter gates in Endgame (2 matched affixes vs Item Power 900, 1+ Greater Affix, 2 matched affixes).
03What gets hidden? Will I miss Uniques or Greater Affixes?
Hidden: Common, Magic, Rare, Legendary, Unique gear with no special item property (non-ancestral), and Common, Magic, Rare, Legendary gear with fewer than 1 Greater Affix. Mythic Uniques are never hidden.
Kept: Ancestral (900 Item Power) gear, anything with 1+ Greater Affix (even if affixes do not match recommendations), all high-rarity Charms/Seals, and everything matched by highlight rules.
04What are the 3 Endgame optional toggles ("[+] 隐藏太古蓝黄", "[+] 隐藏1太古", "[+] 隐藏0太古暗金") and why are they off by default?
By default, the Endgame preset displays all Ancestral gear and Uniques. Three optional toggles are built-in (disabled by default) for high-end farming:
[+] 隐藏太古蓝黄: Enable if you do not craft rare bases via the cube. Completely hides all White, Magic, and Rare drops (even with Greater Affixes). Legendaries, Uniques, Mythics, and Charms remain safe.
[+] 隐藏1太古: Once enabled, hides non-matched 1-GA gear (Legendaries, Rares, etc.). Matched items, 2+ GA gear, Uniques, and Charms are not affected.
[+] 隐藏0太古暗金: Enable when you only care about Greater Affixes. Hides all 0-GA items including standard Uniques (Charms, Seals, and Mythics stay safe). Keeps boss arenas ultra-clean with only GA drops visible.
Why off by default: 0-GA Uniques and 1-GA bases can still be useful for alts, salvage, or cube crafting. Kept off by default to avoid accidental hiding.
05What exactly is different between the Midgame and Endgame presets out of the box?
Both presets hide non-ancestral junk and never hide Mythic Uniques.
Key differences in Endgame:
Highlight gate: Endgame requires 900 Item Power and 1+ Greater Affix to trigger recolor beams.
Zero-GA clearing: 900 Item Power non-unique gear with zero Greater Affixes is hidden in Endgame.
Full Greater Affix & Charm protection: Any item with 1+ Greater Affix (1GA~4GA) and all high-tier Charms/Seals are strictly shown in original color, never hidden.
Three built-in optional toggles: "[+] 隐藏太古蓝黄", "[+] 隐藏1太古", and "[+] 隐藏0太古暗金" (all disabled by default, enable as needed).
06How does the filter tell non-ancestral gear apart?
By the item property: the non-ancestral rule selects items whose property is normal / no special property, the same condition the in-game filter offers. Item Power is deliberately not used, because non-ancestral drops can also roll high Item Power.
07Can the site attribution watermark rule be removed?
In the Midgame preset, the last rule is bubaigei.com site attribution; in Endgame, all 25 slots are dedicated to active filtering and GA/Charm protection. Removing watermark rules in-game will never alter filtering logic.
08Does this filter code alter actual monster drop rates or quantities?
Not at all. Filter codes only modify on-ground display (text label, color, beam). They cannot and will never alter what or how much drops from monsters.
09How can I customize rules to my own preference?
Copy either preset as a starting point, adjust conditions (Item Power, affix pool, visibility) in the inspector above, and export your personal code. Both presets leave ample capacity under the game limit of 25 rules.
Online rule editor is available (experimental / in tuning). We recommend using the in-game editor whenever possible.
Logic:--
#01
Label Recolor (HEX)
In-Game Recommended Swatches
ConditionsProperties
Delete Filter Plan
Are you sure you want to delete this custom filter plan? This action cannot be undone.
Select Item Types:
Select Affixes:
Select Specific Uniques:
Select Talisman Sets:
Configuration Code (Import & Export)
Below is the compiled Base64 configuration code for your active custom filter. Click copy and import it in-game.
How to import in Diablo IV
Press ESC in game and open Settings.
Switch to the Gameplay tab.
Scroll down to Loot Filter, click Import Configuration Code, and paste.