Shivering Aspect

寒颤威能 · Offensive · Necromancer / Rogue / Sorcerer. Current S14 data.

Offensive

Shivering Aspect

寒颤威能

Legendary power

Enemies take up to [60 - 90]%[x] increased damage based on how Chilled or Staggered they have built up.

Applicable classes
Necromancer / Rogue / Sorcerer
Current season
S14

Current overview

Current availability, classification, evidence coverage, and observed build usage.

Current season
S14
Availability
Available
Type
Offensive
Classes
Necromancer / Rogue / Sorcerer
Build adoption
0.9%
Observed builds
2 / 216

Data coverage

Verified seasons, official changes, and observed build samples.

First observed
S13
Sources
4
  1. S14Current
    snapshot2/216 builds
  2. S13
    snapshot6/145 builds
  3. S9
    1 changes
  4. S8
    3 changes
Updated

Build Usage

Observed in S14 build data.

2/216
Open build rankings

Items and aspects frequently observed in the same builds.

Build adoption and version activity

Share of collected builds that use Shivering Aspect. Sample sizes are shown for every season.

2 seasons
Current adoption
0.9%
Current sample
2 / 216
Observed change
-3.2 pp
Official events
5
Collected build adoption trendCollection coverage differs by season. This is an observed site sample, not a global usage rate.5.2%2.6%0%4.1%S136/1450.9%S142/216Official version event trackS8S9

Collection coverage differs by season. This is an observed site sample, not a global usage rate.

Collected build adoption trend
SeasonUsed buildsCollected buildsRate
S1422160.9%
S1361454.1%

Patch History

Only verified changes with a traceable source are included.

5
  1. SEASONS15
    1. 3.2.0 PTRPTR PreviewSource: Blizzard Entertainment

      Shivering Aspect changed the following attribute.

      Damage
      Before60-90%[x]After90-120%[x]
  2. SEASONS9
    1. Updated Tooltip to reference how much Chill or Staggering enemies have built up instead of how enemies are Chilled or Staggering.

  3. SEASONS8
    1. Shivering Aspect changed the following attribute.

      Damage
      Before20%-40%After35%-55%
    2. Enemies take up to 20 35 - 40 55 %[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill. Balance Updates

    3. Shivering Aspect (Offensive Aspect): Enemies take up to 35-55%[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill.