Shivering Aspect
寒颤威能
Legendary power
Enemies take up to [60 - 90]%[x] increased damage based on how Chilled or Staggered they have built up.
- Applicable classes
- Necromancer / Rogue / Sorcerer
- Current season
- S14
寒颤威能 · Offensive · Necromancer / Rogue / Sorcerer. Current S14 data.
寒颤威能
Enemies take up to [60 - 90]%[x] increased damage based on how Chilled or Staggered they have built up.
Current availability, classification, evidence coverage, and observed build usage.
Verified seasons, official changes, and observed build samples.
Observed in S14 build data.
Items and aspects frequently observed in the same builds.
Share of collected builds that use Shivering Aspect. Sample sizes are shown for every season.
Collection coverage differs by season. This is an observed site sample, not a global usage rate.
| Season | Used builds | Collected builds | Rate |
|---|---|---|---|
| S14 | 2 | 216 | 0.9% |
| S13 | 6 | 145 | 4.1% |
Only verified changes with a traceable source are included.
Shivering Aspect changed the following attribute.
Updated Tooltip to reference how much Chill or Staggering enemies have built up instead of how enemies are Chilled or Staggering.
Shivering Aspect changed the following attribute.
Enemies take up to 20 35 - 40 55 %[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill. Balance Updates
Shivering Aspect (Offensive Aspect): Enemies take up to 35-55%[x] increased damage based on how much they are Chilled or Staggering. You apply 15% more Chill.