Ring of Mendeln

孟德恩之戒 · Necromancer · Unique Ring. Current S14 data.

Ring of Mendeln孟德恩之戒
Ring of Mendeln
Unique · Ring
111 All Resist
+[10.0 - 12.5]% Summon Attack Speed
+[80 - 94] Intelligence
+[29 - 43]% Damage
+[69 - 83] Intelligence
Every 6th attack from each Minion is empowered, exploding for [975 - 1,650] Physical damage.

The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.

Current overview

The current snapshot, acquisition route, and observed build coverage at a glance.

Current season
S14
Quality
Unique
Class
Necromancer
Slot
Ring
Build adoption
Not observed
Observed builds
N/A

Data coverage

Verified seasons, official changes, and observed build samples.

First observed
S0
Sources
7
  1. S14Current
    snapshot
  2. S13
    snapshot
  3. S11
    2 changes
  4. S9
    2 changes
  5. S7
    4 changes
  6. S6
    2 changes
  7. S4
    1 changes
  8. S2
    1 changes
  9. S0
    snapshot
Updated

Patch History

Only verified changes with a traceable source are included.

12
  1. SEASONS11
    1. Bone Golem's combo attack of two swings now counts as a single attack for the purposes of Ring of Mendeln, rather than two separate attacks.

    2. Ring of Mendeln changed the following attribute.

      Damage
      Before520-900%After650-1100% of weapon damage
  2. SEASONS9
    1. Fixed an issue where Skirmisher Skeletal Warriors would occasionally not deal increased damage from Ring of Mendeln.

    2. Fixed an issue where Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery ranks from Ring of Mendeln and Sanguivor, Blade of Zir would fail to function if you did not already have ranks of those passives.

  3. SEASONS7
    1. Fixed an issue where the damage from Ring of Mendeln was not properly scaling with all of the bonuses that it should.

    2. Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.

    3. Fixed an issue where the Shademist Aspect could trigger Ring of Mendeln.

    4. Fixed an issue where Aspect of Reanimation was not correctly increasing the damage of Ring of Mendeln, Shademist Aspect, or Aspect of Fel Gluttony.

  4. SEASONS6
    1. Fixed an issue where Ring of Mendeln's attack counter would reset on all Minions when a new Minion was summoned.

    2. The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

  5. SEASONS4
    1. Ring of Mendeln changed the following attribute.

      Unique Power
      BeforeLucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.AfterEvery 6th attack from each Minion is empowered, exploding for X Physical damage.
  6. SEASONS2
    1. The unique power no longer requires 7 or more minions to be active.